November 6, 2019 update: ![Using a controller for ppsspp emu windows 10 Using a controller for ppsspp emu windows 10](/uploads/1/2/5/4/125438292/164027759.jpg)
![Windows Windows](/uploads/1/2/5/4/125438292/160613289.jpg)
- There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
Getting the Steam Controller to work with Emulators. dolphin-emu.org (Game Cube & Wii) PPSSPP www.ppsspp.org (PSP). www.mameui.info then give up hope of getting the Steam Controller to work with it. In the same way that standard MAME ignores any KBM inputs, Mame64UI completely ignores all. The game runs fantastic on PPSSPP, but I'm using an XBOX ONE S Bluetooth Controller (the new one, if that helps). The controls seems really sluggish, for example it doesn't seem to respond to me pressing two buttons at once - it's like it doesn't have the bandwidth to get all my button presses through. Any idea for how to improve that? All I had to do was enter the control settings and then map the controller inputs. Been playing on it for days. With PPSSPP however neither the analog sticks nor the D-Pad work. I try to map them in the settings but PPSSPP doesn't detect them. PPSSPP only detects the L and R trigger buttons and the square, circle, triangle, and X buttons.
October 15, 2019 update: - The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.
The Controller Emulator app has two use-cases:
- It allows you to use a second Android phone in place of a Daydreamcontroller, in case you don't have access to one.
- You can also use it with Unity and Unreal to emulate a Daydreamcontroller in the engines' in-editor preview.
Setup
To use the Controller Emulator, you must have a spare phone (not your headsetphone) running KitKat or above. These instructions were tested using a Nexus5X. This phone is used to emulate the Daydream controller and must have agyroscope. We will refer to this phone as the controller phone.
- Install the Controller Emulator on your controller phone.
- Pair your headset phone to your controller phone via Bluetooth.
- On both phones, go to Settings > Bluetooth.
- Optionally, rename your controller phone in order to make it easier toidentify. To do this, press more_vert,then Rename this device. Change its name to, for example,(Your Name)'s Controller Phone.
- On the headset phone, tap the controller phone's name on the listof devices. This will show a dialog box on both devices to confirm thepairing.
- Confirm the pairing, then return to the home screen on both devices.
- Configure the Controller Emulator device.
- On the headset phone, launch the app for Daydream you installed earlier.
- Press the settings button at thebottom of the screen, then press Setup.
- You should now be in the Google VR Services settings screen.Tap the Version item 7 times to show the Developer Options.
- Select Controller emulator device.
- Select the controller phone from the list.
- Close the app by pressing the square Recents button in thebottom-right and swiping the app away.
Remember that your headset phone and controller phone must be paired viaBluetooth in order to use the Controller Emulator. Refer to the stepsin the previous section for how to do this.
Important: Make sure to enable Bluetooth on the controller phone. Due to a knownissue, the controller emulator app does not warn you if Bluetooth is off.Interface
The Controller Emulator UI contains these elements:
- Connection indicator (top): This text indicates whether the emulator isconnected to a headset phone. It also shows network information for thecontroller phone.
- Touchpad area (large circle): This area emulates the touchpad area ofa controller. It does not support multi-touch.
- Touchpad click emulation: On the real controller, the touchpad can beclicked by pressing down on it. This is considered to be a button, and iscalled the 'click button'. Clicking the touchpad on a physical controller isemulated by double-tapping the touchpad in the Controller Emulator and willsend Click button events to the app.
- App button (immediately below touchpad): This button sends Appbutton events to the app.
- Home button (bottom): This button is reserved for system use and cannotbe used by your app. It is also used to recenter the controller.
The behavior of the touchpad, Click button and App button are up to yourapplication. Typically, the click should map to your application's primaryaction (e.g. selecting, shooting) and the app button should be used forsecondary actions (e.g. menu, pause, tool selection).
The physical controller also includes buttons to control the volume of yourheadset phone which are not emulated. The
Controller
class shows the various inputs and buttons you can listen to.Recenter the controller
If you find that the headset and controller are not aligned, you can recenterthem. To recenter, press and hold the Home button on the controller/emulator(the lower button with a circle). Hold the controller/phone in front of you andlevel with the horizon for at least 1 second, then release the Home button.
Overlay
Since users can't see a controller with a headset on, it is designed to be easyto understand by touch alone. To simulate this with the Controller Emulator, youcan use a physical cutout so you can feel the trackpad and button areas.
Using A Controller For Ppsspp Emu Windows 7
![Using a controller for ppsspp emu windows 10 Using a controller for ppsspp emu windows 10](/uploads/1/2/5/4/125438292/164027759.jpg)
Controller Emulator Overlays | |
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Letter | Download |
Controller Emulator Overlay - A4 | Download |
Controller Emulator Overlay - Vector | Download |
Game engines
You can use the Controller Emulator in Play mode of both the Unity and Unrealeditors as follows:
- Enable USB debugging by going to Settings > Developer options.
- If Developer options is hidden, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options.
- Connect the controller phone to your computer with a USB cable.
- (Unity only) Select the
USB
option forEmulatorConnectionMode
on theGvrControllerInput
script in the Unity scene.
The controller phone should now connect automatically when you are in Play Mode.
![Windows Windows](/uploads/1/2/5/4/125438292/160613289.jpg)
(Unity only) Note that this is incompatible withInstant Preview,and the Controller Emulator will not work over USB if any USB-connected phonehas the Instant Preview app installed.